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controllers [2023/05/29 19:42] – [Flow control] pulkomandycontrollers [2023/06/05 21:59] (current) – [Checksum/keepalive] simer
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 | Right          | C3 80 to C7 80  | C0 80              | | Right          | C3 80 to C7 80  | C0 80              |
  
 +The controller also sends Bx values for keepalive (see below).
 ==== Dance mat ==== ==== Dance mat ====
  
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 These are repeated every 20ms. After the controller sends 55 (idle), the game also returns to its idle reply (E6 followed by D6 for example) every 20ms. These are repeated every 20ms. After the controller sends 55 (idle), the game also returns to its idle reply (E6 followed by D6 for example) every 20ms.
 +
 +
 +==== Checksum/keepalive ====
 +
 +The console sends 7x commands (where x is a "random" number) periodically and expects Bx replies from the controller.
 +
 +The controller response algorithm to compute the correct reply is:
 +
 +''0xb0 | (((A + B + 0x0f) & 0x0f) ^ 0x05)''
 +
 +where A and B are the two most recent lower nibbles sent by the console in 7x commands. If only one nibble has been sent, the other nibble in the algorithm will have 0 as its value. The console can also reset the previous state by sending a Bx command instead which otherwise works like a 7x command.
 +
 +The console must send the 7x commands, even if it ignores all the Bx replies from the controller. Without these commands, the controller eventually shuts down.
 +
  
  
  
  
controllers.1685382148.txt.gz · Last modified: 2023/05/29 19:42 by pulkomandy
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